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Assassin's Creed: Bloodlines : ウィキペディア英語版
Assassin's Creed: Bloodlines

| genre = Action-adventure, stealth
| modes = Single-player
}}
''Assassin's Creed: Bloodlines'' is an action-adventure video game for the PlayStation Portable, part of the ''Assassin's Creed'' franchise, taking place in between the events of ''Assassin's Creed'' and ''Assassin's Creed II''. The game was developed by Ubisoft Montreal in conjunction with Griptonite Games and published by Ubisoft, it was released on November 17, 2009 in North America and November 20, 2009 in Europe, concurrently with ''Assassin's Creed II'' and ''Assassin's Creed II: Discovery''.
==Gameplay==
''Assassin's Creed: Bloodlines'' contains similar, almost the same, gameplay to ''Assassin's Creed'' in terms of control style, although there were minor modifications to the control scheme, due to the lack of specific keys and buttons. Some features from the previous game, such as Eagle Vision, were removed for the improvement of the controls. Due to the system platform, the AI has been seen as somewhat inferior when compared to the first game, making combat easier and simpler. A minor addition was featured in the combat aspect of the game, allowing players to instantly assassinate a target when they are downed in combat.
Another difference between the two games is the amount of civilians present on the street. While the first game was filled with random civilians, Bloodlines has little to no civilians, explained in-game that the civilians were in a constant state of insecurity due to the new system of governance. Still, civilians will react to Altaïr's improper behavior, such as scaling buildings, and running around the streets.
Stealth in Bloodlines was downgraded, again for the reason of controls. Blending was downgraded, due to the system platform. Although scholars are still present in-game, Altaïr can no longer use them as a way to hide. Although Altaïr can still blend, it only acts as a way to safely bypass guards without raising suspicion. Scaling the side of buildings was made easier and faster, resulting in simpler animations, again, due to the system's inferiority. High and Low profile movements were still present in-game, though they were downgraded.
Taking the place of flags, a new collectible featured in the game are Templar Coins that can be used to upgrade health bars, and the amount of damage a weapon can inflict. Three types of coins are present in game: Bronze, Silver and Gold, with Gold holding the highest value. Similar to the previous game, Side-missions are available to players, such as saving civilians from Templar soldiers and performing specific tasks for allies of the resistance. The variety of tasks has been expanded, such as delivering letters, and intercepting couriers. In return, Altaïr will receive coins as a reward, instead of assistance from previous groups, such as scholars and vigilantes.
The setting of this game was based on two areas: Limassol and Kyrenia. The look of the area is very similar to some of the cities in the first game, going as far as having the same atmosphere. Due to the small setting, Horseback riding was removed in Bloodlines. Like in the previous game, Altaïr can synchronize from high vantage points around the city in order to map out the city. Although the map itself is already drawn out, synchronizing will provide the locations of various side-missions.
New assassination techniques were featured in Bloodlines. Weapons from the previous game return in Bloodlines, such as Altaïr's sword, his short blade, throwing knives, and his fists. His usage of each of the weapons is very similar to the first Assassin's Creed. Assassinations are also similar to the first game, although the animation has been toned down to better fit the system. A new, yet very minor assassination technique has been added to the game, allowing Altaïr to pull opponents off of ledges, similar to ''Assassin's Creed II''.
In ''Bloodlines'', cut-scenes are played through preset dialogue, with the character models acting in preset motions and gestures. Unique gestures were only present in confrontations between boss characters, such as Moloch and the Dark Oracle. Subtitles were also added to the game. This enabled easier understanding of the game plot
Story missions and assassinations were simplified and straightforward. As a replacement for eavesdropping and pickpocketing, missions were played in the same structure as ''Assassin's Creed II'', with Altaïr handling one task after another and slowly gathering vital information from both his allies and enemies as each mission was cleared.
An in-game achievement system is featured in Bloodlines, which rewards players with Templar coins. Achievements can be earned after performing specific tasks, such as killing a set number of soldiers in a specified order, and also collecting all of the Templar coins located throughout the game world. Despite all the downgrades, a new feature is also in this game that doesn't apply to the other games: Altaïr can now regain throwing knives by walking over his used ones. Since pickpocketing was removed and was the only way to regain throwing knives in the first game, Altaïr can now reuse his throwing knives provided that: the knife he threw landed on the ground or an enemy; if the knife lands on water, Altaïr cannot reuse them. Throwing knives may also be regained by interacting with the newly added knife box in the safehouses.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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